AI Insights · Timothy · January 2023
Top 5 Boat Games Performance on Unified Platform in Middle East Q4 2022
Explore the performance trends of the top 5 boat games in the Middle East during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boat games on a unified platform in the Middle East showed varied performance trends in terms of downloads, revenue, and active users. Below, we break down the key metrics for each app.
Hyper Boat from Suji Games saw a decline in weekly downloads from around 4.4K at the beginning of October to roughly 2.1K by the end of December. Weekly revenue was minimal, peaking at $6 in the week of October 24 and showing minor fluctuations thereafter. Weekly active users decreased from approximately 46.5K at the end of September to about 40.4K by the last week of December.
Flippy Race by Ketchapp experienced a drop in weekly downloads from around 2.8K to 2K over the quarter. Weekly revenue showed a peak of $85 in mid-December, with smaller fluctuations around $30-$50 for most of the period. Active users slightly declined from about 13.9K to approximately 10.8K by the end of December.
Building Games & Ship for Kids from GoKids! saw a peak in weekly downloads of about 2.7K in early November, followed by a steady decrease to around 641 by the end of December. Weekly active users increased from around 1.3K at the beginning of October to a peak of 3.4K in early November, then stabilized around 1.5K by the end of the quarter.
Battle of Warships: Naval Wars published by Dumitru Muset had consistent weekly downloads, averaging around 1.3K, with a slight dip in November. Weekly revenue showed variability, peaking at $197 in the last week of December. Active users remained relatively stable, hovering around 5.8K at the beginning of October and ending the quarter at approximately 4.6K.
Port City: Ship Simulator by Pixel Federation Games showed a rise in weekly downloads from around 476 at the end of September to a peak of 1.6K by the end of December. Weekly revenue fluctuated, peaking at $335 in late October and showing another peak of $332 in mid-December. Active users grew from about 1.1K at the end of September to a peak of nearly 2K by the end of the year.
For more detailed insights and data, visit Sensor Tower.